Golang Design Pattern Singleton (GORM as example)
Singleton Design Pattern
The Singleton pattern is a creational design pattern that ensures a class has only one instance and provides a global access point to it.
In software development, there are situations where we need to restrict the instantiation of a class to a single object. This is particularly useful when dealing with shared resources or managing global state.
The Singleton pattern is implemented by defining a class with a private constructor and a static method. The first time the static method is called, it creates a new instance of the class. In subsequent calls, it returns the existing instance.
The Singleton pattern provides the following benefits:
- Ensures that there is only one instance of a class in the application.
- Provides a global access point to that instance.
- Delays the initialization of the instance, improving performance and resource utilization.
The following are two implementations of the Singleton pattern in Go, each demonstrating how to connect to a database:
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